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Post by evilgrins on Jan 21, 2023 15:44:02 GMT -4
I did an edit of the GardenOfDeath map like this back in 2019 · unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV. I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc. That and it exclusively uses weapons from a Doom weaponpack I found a stretch back. Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal. But the XV vehicles, a lot of them have a sniper view built in... so that works. Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair. Usual Suspects:[/b] .u - /system .uax - /music .unr - /maps .utx - /textures Enjoy! www.mediafire.com/file/4o8btmhm7dxw8sa/MH-XV-Hell-GardenOfDeath.zip
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